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August 3, 2011
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Vita-Chamber - WIP by iKPACH Vita-Chamber - WIP by iKPACH
Recently finished the first Bioshock and was genuinely impressed. I decided I'd try something out of my league, as my texturing abilities are lacking.

Feedback Appreciated.

Programs: Blender, Photoshop
Time: 3-7 hours over the past 3 days
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:iconttrlabs:
ttrlabs Featured By Owner Feb 4, 2012  Hobbyist Digital Artist
I wish they would fix the raytrace AO in Blender, which gives you that odd grainy look. I use approximate AO, which doesn't look as good, but it also doesn't give you that grainy look. Check out my recent work if you want to see what I mean.
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:iconikpach:
iKPACH Featured By Owner Feb 5, 2012  Hobbyist Digital Artist
Agreed, approximate just doesn't cut it for me usually.
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:iconttrlabs:
ttrlabs Featured By Owner Feb 5, 2012  Hobbyist Digital Artist
Yeah!
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:iconyavaho155:
YaVaho155 Featured By Owner Aug 3, 2011  Student Digital Artist
Modeling looks very fine to me (altough I gotta admit that I never played Bioshock, but this looks very much like the stuff you see in there)
Maybe put a little more detail on the walls and floors, like tiles or something (I know you can probably texture these in with a displacement map, but it's about the only thing I can say)
or add some posters etc.
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:iconikpach:
iKPACH Featured By Owner Aug 3, 2011  Hobbyist Digital Artist
Definitely agree, I figured I would add more detail that was appropriate to the mood once I established what the mood was.

And thanks, I'll look into implementing your suggestions.
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:iconyavaho155:
YaVaho155 Featured By Owner Aug 4, 2011  Student Digital Artist
You're welcome :)
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